As the pandemic continues, teachers find it difficult to maintain the discussion that will allow students to visualize the concepts and problem situations that appear in textbooks or in their lectures.
As the digital age provides another outlet for students to learn aside from the traditional ways of learning, it has become a great factor that will diversify the student’s sources of knowledge.
The emergence of e-learning due to technology and the internet made available the different learning activities such as gamified tests and interactive simulations.
In interactive simulations, such as in CEREBRO®, which integrates with at least 83 open-source interactive simulations from the University of Colorado Boulder’s Physics Education Technology (PhET), where students can learn using virtual equipment and tools that can’t be provided physically by schools due to financial or situational constraints such as the pandemic.
Interactive simulations in the platform are cost-effective and very accessible to students at their own convenient time and place.
These learning simulations also provide engaging, self-paced learning because students can gain knowledge independently.
Additionally, these simulations provide guidance and instant feedback in the system so students can still learn in times when they lack guidance from their teachers and parents. It can motivate students because these are tailored to their different learning needs and interests.
These interactive simulations can give students an opportunity to apply the skills, and knowledge they learned from their lessons. It is a fun and safe way to develop their skills through trial and error games or simulations.
A related article on how to access these interactive simulations on the CEREBRO® platform is available here: https://cerebrolms.com/virtual-labs-cerebro-simulations/.
If you would like to learn more about how you can promote self-learning through interactive simulations, you may contact our Customer Success Officer at email@example.com.